|Population & Civilization|
|Trial by Fire|
|Inquisitional Report: Sociology|
1st Company: Lt. Col. Raisa Drukov
2nd Company: Maj. Fedor Kosma
3rd Company: Maj. Tatjana Chesnokova
Novaskag *: Frozen Deathworld, Population 780,000,000
Capital: Sibari Station
Primary Export: Sub-surface Crude Promeen, Industrial heavy metal ore, Rare metal and mineral ore
Orbital Period: 1.68 Annum, Asymmetrical
Rotational Period: 22 Hours
Gravity: 0.92 G Avg. Atmospheric Pressure: 0.82 atm
Avg. Temp Range: -90C to -10C
Primary Terrain: Tundra, Ice Fields
*Inquisitional Purge Scheduled for M41.982…moderate risk of independent will.
Novaskag is dry, freezing, wind-swept planet with an exceptionally strange seasonal procession due to severe orbit. During the brief summer, the planet passes nearer its star, Novask, raising the equatorial temperature to nearly 10C. The planet drifts far from the star for the rest of the 1.68 annum, with equatorial temperatures plummeting to -80C and polar temperatures passing -100C at times. The entire planetary surface is permafrost to a depth of 1.5 meters, making substantial plant growth extremely rare combined with windspeeds commonly exceeding 100 mph. Short, rugged shrubs, grasses, and lichens cover ice-less ground, and a variety of creatures huge and small populate it. Most important to the Skaggi population are herd animals called moshars: quadruped herbivores the size of horses that migrate the vast plains. They are one of the few species that remain active through the long winter. Preying upon them are a host of terrifying predators: Seveserres, quilled cat-like creatures that strike without warning and occasionally at range with venomous barbs flicked from the tail; Heimrocs, massive, thick-skinned hunting birds that soar the skies and can carry-off an entire moshar in razor-sharp talons; and Akyraghs, gargantuan ursinoids with powerful jaws, bony-armored skulls, and frightening speed, which thankfully hibernate most of the winter.
The short summer is the only period that can support plant growth, and the plants respond to the season with incredible growth rates that approach the limits of thermodynamics. They push through stone, will quickly subsume corpses, and sprout spines or thick, sharp fronds to deter predation; their fruit is occasionally filled with toxic compounds to both enrich the soil with fresh corpses and spread seeds in more directions as scavengers swarm around them. Species large and small emerge from hibernation in a frantic, desperate race to consume as much food as possible, reproduce, and establish or defend their wintering dens before the deep-freeze resumes. Great swarms of tiny mammalians called muska have done more damage to human settlements than all the predators combined by eating through walls into storage facilities and consuming the supply stores needed to survive the winter.
Population & Civilization
Caught-up in this desperate game are the Skaggis: tough survivalists that live in remote settlements, usually built around drilling stations or mine-heads and named for them. During the winter, predators become desperate for food and begin to hunt men despite the risks. In summer, the frenetic & violent scramble for food spreads to the settlements and the population will work almost non-stop to harvest, preserve, and defend foodstuffs while they expand and rebuild infrastructure damaged over winter. Water reserves must also be replenished in this period. The cold atmosphere cannot support even mild humidity, resulting in almost no precipitation outside of summer. Straight-line winds sweep the plans at high speed, and the short construction period makes erecting tall structures impractical. Most settlements are much lower to the ground than even small imperial cities elsewhere; with most of the population living below the surface, where the temperature swings are less severe and the freeze does not penetrate.
Due to the vast, unsettled distances between populations, in which roads are quickly destroyed by ambitious flora every summer, air transport has become the sole mode of long-distance transportation; carrying everything from heavy equipment to weapons to food. Great pipelines criss-cross the surface carrying crude promeen and natural fuel-gas; which must constantly be patrolled and inspected. These outposts of humanity are all but lost in the vast wilderness of Novaskag, but that does not mean they are without conflict. As the winter months progress, some settlements run into shortfalls of food, water, or power. As starvation and desperation increase the mental pressure already exerted by months of cold silence, men and women resort to violence to survive. Cannibalism is disturbingly common despite universal revulsion of the concept; villages attack one another to steal three days worth of water. Major settlements have been known to fight small wars in the dead of winter. Families must balance the high mortality rate of children to the environment with the challenges of feeding them over winter.
This constant focus on long-term planning leads to a culture of rationing. Feasts are outlawed, even on Dominion Day. Waste is punishable by banishment…just a slower death sentence here. Acquiring equipment, especially technology, is extremely difficult; so Skaggis are adept at maintaining everything in working condition for decades…even if it means transgressing dogma by jury-rigging. To be sure, if the Adeptus Mechanicus ever toured beyond Sibari Station, they would demand the world be cleansed to a man.
To outsiders, Skaggis are rowdy, uncouth, and fiercely competitive; often making it difficult to gain their acceptance. Their hoarding nature means they never offer to share resources with other regiments, even to the point of surreptitiously disobeying orders to do so. They will shamelessly pick enemy units clean of anything remotely useful, and scour taken ground thoroughly before support units ever arrive; rarely admitting what they seized. For this reason, they are frequently suspected when things go missing aboard transport ships or shared encampments. Any accusations, however, are met with defensive rage that frequently leads to inter-regimental brawls. On balance, however, their ability to make resources last far longer than other regiments has earned them a great deal of appreciation from commanders and the Departmento Munitorum.
Commissars value their apparent disregard for death or pain and their uncomplaining, minimalist life-styles. Techpriests see only a culture that treats equipment with respect and care (on the battlefield, it’s rare to see the bastardized jury-rigging employed by the troops, which even on Novaskag is only done when equipment simply fails after decades or centuries of exposure to the extreme environment). The commissars must constantly reinforce imperial doctrine, however, as the guardsmen from Novaskag are invariably more independent-minded than those of more fully integrated imperial worlds; insisting on what they call “Tundra Law”. Priests often find Skaggis frustrating, for some are entirely devout in their faith while others seem unapologetically non-pious.
Guardsmen drawn from Novaskag are unusually familiar with aircraft and exceptionally skilled in fighting far from any kind of support or relief. Combined with their exceptional fieldcraft and sheer toughness, the munitorum has found them ideal candidates for the rigors of drop infantry. They quickly adapt to changing situations, and where some worlds’ tithes are terrified by the thought of flying a small craft over a raging battlefield…the Skaggis appear to find it thrilling. They’re more than willing to leap headlong from an aircraft, by rappelling line or grav-chute.
When assembled in Sibari Station, the recruits hailing from all over the planet, carefully selected by station bosses who are tasked with contributing only the finest soldiers to the tithe, are issued equipment from the Sibari Pipeline Patrol. Their standard uniform consists of heavy, durable trousers in brown-sage camouflage and a matching blouse, slate-gray flak armor, a leather, nanofleece-lined bomber-style parka, high-altitude respirator helmet with built-in, tinted photo-visor and micro-bead system, a durable survival/combat knife, a standard pattern las-carbine (if they do not already own one, and most do), poor-weather ponchos, the Uplifting Primer, and most importantly, a metal-case hand igniter engraved with their regimental standard and motto. Regiments are sent off with containers full of water-proof cigars rolled from local lichen preferred on Novaskag, and it is a long standing tradition for Skaggi units to smoke one of these cigars upon surviving a mission.
Col. Yolni Gagarin
Gagarin was the son of a station boss, working hard from childhood on the ice fields of Beldiak Station in the upper latitudes of Novaskag. He quickly established himself as a hard worker with ambition, and a hot temper. By age thirteen he’d already killed two Hiemrocs and survived a dozen skraf raids. Finding himself straining against the confines of the station, Gagarin volunteered for pipeline duty at the age of sixteen, one of the most dangerous jobs on the planet. He not only survived, but became a legend by his twenty-second birthday. His details became fiercely loyal, willing to follow him into weather no sane Skaggi would dare to. He led air-raids on skraff encampments after they spliced into pipes or raided the station itself. By age thirty he was the most respected fighter in the region, and he began to use his influence to increase the security of the station.
He took it upon himself to train the local workers, drilling situational awareness and preparedness into them before threats appeared. He would even recruit friends of his from the pipelines to sneak into their dormitories and steal critical equipment; in the morning Gagarin would berate them for loosing things, and refuse to replace the items. He became infamous for his intolerance of those he found too weak or slow, but the training paid-off. During the summer of a ten-year irruption of muzka’s destroyed over half the wintering stocks after they followed the relatively warm pipeline north, feeding on the lichens and moss that grow on the steel. Gagarin is doubtless the influence that kept the station together. Predators followed the rapidly inflated population of prey animals, and after they’d been beaten back the human predators came. Beldiak wasn’t the only place hit by the wave of pests, some other settlements had fared far worse. Atop these external threats from desperate neighbors and nature, Gagarin had to deal with internal conflict as families slowly realized how difficult the coming deep-freeze would be. People began stealing from one another (according to the unwritten rules of the tundra, you can steal from another settlement, but stealing between station-mates is frowned upon).
History has largely seen that Yolni Gagarin was able to keep the Beldis focused on external threats. He doubled the perimeter patrols, keeping more residents out of the station where their focus had to be 100% in the moment. He also worked closely with the station boss (a close friend of his father by this point) to intervene firmly in any in-station conflicts. Of course, whenever the station was attacked by skraff or other settlements, Gagarin would lead tracking teams back to the point of origin, scavenging whatever was there and dispatching any remaining raiders. Beldiak station was able to scrape through the winter with only two hundred more deaths than usual thanks to all of these combined factors. Perhaps more incredibly, his rapid, vicious counter attacks kept the inter-station fighting from escalating in to proper wars. The tundra is a funny place, once the thick ice of war is punched through, more ruptures occur across the region. The whole sub-continent was on the verge of a full-scale civil war, but for whatever reason there was never that first fight to break the ice.
While it’s objectively unlikely Gagarin had any role to play in how the other settlements behave towards one another, within Beldiak he’s considered to have saved the whole of the northern ice-fields from destroying itself. That kind of popularity finds its way across an entire planet, even one as regionally isolated as Novaskag. It was no surprise when he was selected as Beldiak’s Boss with no opposition.
The Hiemroc’s Founding
Gagarin’s tenure as the head of Beldiak Station as short-lived. Within three years, news came that the Departmento Munitorum was coming. The Governor of Novaskag immediately began to cast a net for someone to command the regiment. The list was fairly short, but highly contentious. There were many skilled fighters, most of which were also excellent field operators as well. Most were highly respected in there regions. The deciding factor came when the entire population of Beldiak Station sent a missive to the lord governor, without Gagarin’s knowledge, that if Yolni was selected as the regiment’s commanding officer, the whole station would volunteer for the tithe. Since Yolni’s renown had spread to most of the planet, including Sibari Station, his appointment quickly became the obvious choice. True to their word, the entire station assembled on the edges of Beldiak when air transports arrived from the capital; each one prepared to be an Imperial Guardsman (this was obviously impractical, and after no small amount of negotiation, the minister of war convinced those younger than twelve and older than forty-five to stay behind).
The best fighters were recruited from across the world, and when the Munitorum adepts arrived they found six companies outfitted and prepared for indoctrination. Gagarin had already been training and drilling with them for weeks with the same methods he’d used in Beldiak Station, and they had begun to shed their old identities to some degree. Thorough genetic and psychic screens were carried out, as per standard protocol, and those found lacking were removed and replaced. As soon as the recruits were aboard the transport shuttles, on their way to the naval ships in orbit ready to carry them to battle, the Commissars set upon them. Briefed thoroughly on the disorganized and willful Novaskag population, each was primed to lash Imperial Doctrine into the souls the recruits. Commissar Major Lencae Aldonis was appointed embed with the Novaskag VII Regiment. More taciturn in his daily activity, as opposed to the fiery and bilious nature of some others from the Schola Progenium, Aldonis never-the-less imposed the will of the Emperor on his new charges with vigor and earnest. His indoctrination team, consisting of one commissar for each platoon, found themselves challenged to keep pace with the Skaggi recruits as they put them through the highly-structured Imperial Guard Indoctrination Programme. Aldonis himself spent hours with Yolni Gagarin; both to teach him the Tactica Imperalis and gauge his loyalty to the Emperor of Man.
Adapting to life within the belly of a star-ship at the same time as the discipline of a Guardsman’s life was no small hardship for the wild men and women the Skaggi VII. After four months that tested their bodies, wills, and most importantly, their loyalty, the regiment was officially commissioned in a grand ceremony within the cavernous hangar bay. Through-out the training, the commissars had been secretly impressed by the Skaggi’s uncomplaining nature and physical endurance; on the other hand, they were far from satisfied with their stubborn adherence to what the skaggi’s referred to as “Tundra Law”. They hoarded food and supplies, the seemed not to sleep at all, and they never fully complied with grooming standards. Most disturbingly, they immediately inflicted irreparable harm to equipment with “customizations”. Upon close inspection, these rarely compromised function or reliability (and in some instanced improved it), but as a rule were infuriating to the commissars. The threat of pain or any other type of punishment was largely ineffectual, short of execution there didn’t appear to be any way to physically instill discipline, and the commissariat frowned upon too many summary executions during an indoctrination.
Aldonis was actually the first to recognize that inaction was extremely disquieting to the Skaggi. On a world as dangerous as Novaskag, there was always some activity critical to survival that needed to be carried out. If one of them were locked in a small, bare room with a window into the void for long enough, they would at first perform regular inspections of every joint and seal for possible breeches or leaks, exercise, and inspect their clothing. After this, they seemed to grow more and more uncomfortable with nothing to do. Eventually they would be so eager to do anything at all that they would comply with specified instructions. It didn’t always create lasting behavioral modification, but quickly enough, the threat of “hibernation” became enough to elicit at least temporary compliance. Another reliable tactic appeared to be eating their food in front of them. Denying the Skaggi’s rations had no effect, they were too used to starvation. The sight of another person eating “their” rations, however, appeared to enrage them, and the dangling of extra rations as a reward to the most effective company was even more effective, tapping into their intensely competitive nature.
At their commissioning, Aldonis gave the opening speech and stated that he was honored to stride into battle among some the finest warriors he had ever seen. It was only partial hyperbole. They were, in fact, the most impressive raw fighters he’d seen, if far more reckless than he preferred. Following this, he commissioned Gagarin as a Colonel in the Imperial Guard before his regiment, to great celebration.
Gagarin gave a characteristically short and encouraging speech, in which he revealed the VII’s regimental colors: a black silhouette of a Hiemroc on an ice-blue field, the words “Novaskag VII Hiemrocs” across the top, and “Death From Above” at the bottom. None of the regiment could actually read the words, but they instantly recognized the gigantic hunting bird’s shape and nodded approvingly. It carried lightening in both talons, and its beak was split in a piercing battle shriek. Each corner of the flag had a small symbol to further distinguish the regiment: one was the main platform of Beldiak Station; one the las-carbine-on-pipe-valve insignia of the Pipeline Patrol in which much of the regiment had at one time or another served; the third was the Aquilla to remind them of their greater purpose (but mostly to appease the Munitorum and Commissars); and the last was a crossed pick and wrench to acknowledge their mining and drilling heritage of hard work. They each received their metal-cased hand-igniters, with a miniature version of the standard and motto engraved and lacquered on one face.
It was only after the words on the flag were read aloud that they learned what kind of regiment they were to become: Drop Infantry. There was an immediate sense of relief. Most had secretly feared they would be destined to die in a trench somewhere. Now, the anticipation of jumping out of drop-ships deep inside enemy territory exhilarated them. They were pleased with the prospect of putting their full range of skills and talents to use. The advanced jump training and teaching of airborne infantry tactics began immediately, and the Hiemrocs excelled. By the time their troop ship reached the Cythera system, they were eager to put their training to the test.
Trial by Fire – The Cythera Campaign
Cythera would be the regiment’s first deployment. An ocean world with handful of large, rocky volcanic islands, Cythera held little terrain that a traditional war could be fought upon. The imperial governor still had control over much of the land-surface, but the eldar incursion for which he had summoned reinforcements was chipping away at his defenses. Three of the fourteen major islands were already under their control, and raids were hitting well inside his defense lines. Seven other regiments had been deployed to the planet: 1 armored, 2 mechanized infantry, 3 light infantry, and a single regiment of Mordian Iron Guard line troopers.
Immediately, the land war began to inflict heavy losses on the guard army. Eldar ambushes did significant damage to the light infantry and disappeared before more than token retaliation could be mustered. The Mordians quickly became a pacification force for the local population due to the utter disregard for line battles the xeno employed. The armor divisions had difficulty managing the mountainous terrain, and as did the mechanized regiments, but they were able to make reasonable progress into enemy territory without major losses. The greatest problem they faced was that eldar units far outpaced them, they could not reach major installations fast enough to inflict serious harm.
The Hiemrocs quickly established their usefulness in this regard. When the mechanized or light infantry would fall victim to an eldar ambush or stumble across one their units, the Skaggis’ drop ships would immediately deploy to the area behind reconnaissance flights. They would drop down near the eldar encampments and were able to cause noticeable, if not significant, damage. They quickly became targets as well, but their survival skills kept them alive where others would have been wiped out. After three years, the eldar forces simply vanished from Cythera without a trace, despite estimates that they had only suffered losses of 18 to 20% of their fighting force.
During the campaign, the Hiemrocs established their own reputation on the battlefield. General Gellidar found them incredibly useful, requiring infrequent re-supply and largely operating without his constant supervision. His subordinates found them more frustrating, as Col. Gagarin and his lieutenants frequently adjusted or out-right changed carefully drawn-up battle plans on the fly.
The other regiments, particularly the Mordians, developed a deep mistrust and animosity towards the Skaggis, and more than once inter-regimental brawls broke-out between major operations. Col. Gagarin himself became personally involved in several such brawls, and in some cases instigated them. Commissar Major Aldonis was frequently more preoccupied with maintaining discipline behind the lines than he was with pushing the troops forward in battle. Even his Schola Progenium training could not match their field-craft, and he found them glaring resentfully at him whenever he accompanied them into the field. After a year he ceased joining field missions unless the engagement involved more than one company, and focused his energies keeping the remaining forces in-line and intervening in inter-regimental conflicts before they inflicted serious casualties.
Aldonis was keenly aware that if he overstepped and began executing his charges for adhering to “tundra law”, he would soon find the resentful stares escalating to something much more serious the next time he deployed in the field. Fortunately, Gagarin was a willing partner when it came to keeping the troops from starting wars with other regiments. The colonel’s frequent brawls had the effect of releasing tensions before they became deadly, and while it won him no friends among the other commanders, he did keep the skaggis from murdering their soldiers. The one and only unqualified success Aldonis had was keeping the competitiveness between the VII’s individual companies healthy and using it to maintain operational readiness. More than a small fraction of imperial guard units suffered from toxic infighting, particularly those raised from hive worlds and death worlds, but the VII had what he termed “Friendly Beatings” in which occasionally serious harm was inflicted in fifty man punch-ups that could land fifteen men in the infirmary for a week, only to be laughing and joking with one another within minutes after he or the officers broke them up.
By the end of the Cythera Campaign, the Hiemroc’s had by and large shed their old loyalties to their individual settlements, and truly become a single regiment. They’d suffered almost 50% losses against the Eldar before the end, but this paled in comparison to the others (with the exception of the Mordian Iron Guard, who’d taken just over a quarter; which they proudly shared, and which everyone else attributed to them playing constable rather than fighting the war). The Hiemrocs were now considered veteran troopers, and had come to be valued by General Gellidar. This meant they were unlikely to be thrown into the grinder of attrition wars anytime soon, and true to that anticipation, the Hiemrocs were deployed there-after against specific heretic uprisings or minor xeno forces against which their particular set of skills proved highly effective.
After Cythera, the regiment showed their acceptance, if not appreciation, of Commissar Major Aldonis by gifting him one their regimental hand-igniters. The act was symbolic, especially from a culture like Novaskag’s in which giving anything away goes against every instinct. Aldonis himself had sharpened his skills, and learned a few useful tricks from the Skaggi guardsmen. He could not admit it to them, but Aldonis had come to respect the Skaggis more than some of his own order. He’d also learned a great deal more about them, and how to manipulate them to stay “between the buoys” of acceptable behavior. He almost never accompanies them into the field, allowing Col. Gagarin that honor and seeing to matters amidst the unoccupied, and therefore more dangerous, units.
M41.830 Inquisitiorial Scholar Ziekhil Arcolas
Social Structure: The autonominal Skaggis exist in small settlements isolated by many miles of deadly wastes, with sparse contact with any outsiders. Most have, concernedly, never seen an off-world Imperial Citizen. This woeful lack of contact has left them almost entirely ignorant of time-tested civic organization. Rather than deferring leadership to the highest ranking imperial representative…most settlements actually nominate their own leaders. This dangerous practice is only mitigated by the high mortality rate among the population, including those in leadership positions.
Equally unsettling are the complete absences of the Ministorum or Administratum in almost every population center. What little indoctrination occurs is either through kind fate or the dedication a select few of His devoted. The tracking of inheritance, property rights, and legal succession is nearly impossible given an utter lack of documentation or record keeping, and even the simplest legal matter cannot be addressed without a barbaric and tedious consensus among elderly citizens, with no such authority to decided upon legal matters, and who have not the slightest qualification this observer can distinguish aside from age alone. Even the simple matters of birth and death are not recorded in any fashion. In fact, two of the five settlements observed had not one soul capable of reading even low gothic, let alone writing it.
Aside from this lack of bureaucratic efficiency, however, the Skaggis have an astoundingly efficient lifestyle. Not one ounce of vitals or water is wasted, not a drop of fuel consumed in vain. The blessed machines of the Empire are well-attended to and devices that would have ended their honorable service decades ago on another world still function well within adequate parameters in this frigid, dry place.
More impressive is the dedication and work ethic of the populace. The children are trained to work and carry-out menial tasks as soon as they are able to walk, and by the age of ten are often adept in at least one labor classification. Every adult carries-out critical tasks without complaint, even the afore mentioned elderly citizens. Amazingly, it appears that every Skaggi will work a full cycle through, maintaining their effectiveness, without a meal and with barely a pint of water ration; all of this beyond the guiding hand of administorum labor directors. Additionally, every citizen takes part in defending the Emperor’s claim here from the dangerous beasts and the bands of traitors that wander the wastes. They are each prepared at all times for violence, and not only able but more than willing.
A large part of this general effectiveness can be attributed to an high level of cooperation among citizens in every aspect of life. Entire settlements act as one with very little structure or top-down discipline. Even in such tasks as the rearing of children, the entire settlement takes part. Other than common surnames, it can be nearly impossible to identify who the parents of a given child are through simple observation, as every adult will treat a child as their own, and every child treats an adult of the settlement as they would a parent. Each couple will produce approximately 2.7 off-spring that survive to reproductive age (16 annum). This number is entirely dependent on available resources, and estimates suggest this number could quadruple as resource availability approaches infinity (all other variables set).
Due to high mortality and the isolation of population centers, almost every member of a settlement is somehow related to one another, albeit distantly. Marriage and reproduction still adhere to Imperial Law, thus preventing one male from taking two wives and vice versa. Likewise, there are still at minimum three degrees of hereditary separation between coupled individuals. The maintenance of serial monogamy is a boon, for the challenges in avoiding Mutation in such a reproductive environment are great. The intense pressure placed on individuals to simply survive day-to-day make serious physiological mutation a lethal development, and so this is a minor concern. As it pertains to genetic anomalies, it will be mentioned here that population densities and relative distance to any warp breaches make psyker manifestation all but unheard of, what few that have appeared historically are destroyed almost immediately.
This impressive extension of the familial unit beyond strict bloodlines contributes to Novaskag’s much-sought-after Grade 2 Social Cohesion Aggregate score. The data collected during this particular observational period even suggest that the SCA is approaching Grade 1 thresholds…but this scholar humbly reserves such a dramatic consideration for powers beyond his own. As will be well known by the reader, such an advanced SCA score addresses the complex problem of the ‘hiding heretic’. Skaggis have admirably eliminated almost all opportunities for privacy, making it quite difficult for the Cancer to take hold or spread. It must here also be said that, while displaying flagrant disregard for the protocols and litanies of Imperial Doctrine, Skaggis still encourage and display steadfast loyalty to the God-Emperor of Man. Those who consistently work against his will are exiled. While less favorable than simple execution, in both efficiency and its efficacy as a public education tool, those exiled on Novaskag are unlikely to survive more than a few days let alone long enough to reach another settlement.
This being said, reported crime rates are exceptionally low, and observed crime rates are only moderately higher. In large part due to their high SCA grade theft, violence, adultery, and treason are well below acceptable standards. Likewise, creative and theoretical thinking is rarely observed, and discourse is severely limited. Most entertainment activity is exercise-based and serves as teaching tool or adaptation of holy ritual practiced throughout the Imperium, modified for their spartan and distant environment.
Briefly mentioned above are the traitorous bandits that exist among the untamed wilds of the planet. Skaggis refer to these traitors as the Skraf…a term with a nebulous root meaning, but which has none-the-less come to convey treachery, dishonor, and a threat to man’s continued existence. These Skraf are apparently an amalgam of exiled survivors, captured skaggis brainwashed into a tool of the enemy, or simply whole settlements that fell afoul of separatist inclinations and subsequently cut-off all contact with Sibari Station and the duly appointed planetary authorities.
These Skraf are the Inquisition’s primary concern on Novaskag. For now, the majority of the population is undoubtedly loyal to the Empire, but fierce pride in their own self-reliance and survivability, and isolation from the Imperium at large, puts Skaggis at risk of absorbing more and more of these separatist ideologies.
Summary: This period’s assessment of the Novaskag population maintains the findings of the majority of previous assessments. Skaggis make ideal candidates for Imperial Guard service due to strong martial and survival skills, Grade 1 physical conditioning, exceptional internal cohesion and cooperation, and perhaps above all, fearlessness in the face of insurmountable peril (though it remains to be seen how well they would resist the lure of Heresy or psychic energy).
The primary concerns lay in their attitude toward the Empire of Man, namely a fierce sense of pride in their homeworld that breeds not only distrust but disgust and exclusion of anything outside of that culture. I, a highly-trained inquisitorial scholar, was unable to infiltrate their society successfully in any of the five settlements, or indeed, the primary city. Similarly, lack of exposure to imperial order and doctrine leave them with at best a barbaric interpretation of proper etiquette and administrative process. They also display a frightening disregard for the safety of their superiors. Ranking officials are neither provided additional resources, nor protected from front-line combat.
Combined with heretofore rare occurrences of treason, there is a disturbingly high probability (9.894%) that Novaskag will revolt within the next 100 to 300 years. To prevent this, the recommendation of this humble servant is that an Inquisitional Purge be scheduled for no more than seventy-five years from present in order to restore the Faith and remove the Unclean and Unworthy.
+3 Perception, +3 Toughness, +3 Agility ___ -3 to Fellowship
+2 Starting Wounds
Talents: Light Sleeper, Rapid Reaction, Catfall
Skills: Survival, Operate(Aeronautica)
Favored Weapons: Grenade Launcher, Lascannon (Man-Portable)
- Lascarbine w/ 6 charge packs
- 3 Frag/3 Smoke Grenades
- Flak Armor (Best Craftsmanship)
- Canteen/Mess kit
- Grooming kit
- Rechargeable Lamp Pack
- Uplifting Primer
- Cognomen Tags
- 4 Weeks Rations
- Engraved Pocket Igniter & Waterproof Cigar
- Uniform & Poor Weather Gear
Specialist Designations: Hunter (Weapon Spec), Boomer (Heavy Gunner), Medic or Doctor (Medic), Voxman, Pilot, or Field Engineer (Operator), Foreman (Sergeant)
Enlisted Ranks: Tundraman – Skagman – Lineman – Foreman – Chief – Boss
Officer Ranks: Lieutenant – Captain – Major – Lt. Colonel – Colonel – Brigadier – General